Challenge

Giftbomb is a gifting app with a new and unique concept: supporting local businesses through digital gift cards. Our challenge was to make recommendations for new features while considering development and budget constraints along with user and business goals.

Approach

The approach was to first gather insights through research of the existing product space and potential users. Research findings were utilized to rapidly prototype new feature ideas, which were evaluated through client meetings and a survey with frequent Giftbomb users. After evaluation, final feature recommendations were presented in the format of a Findings and Recommendations Report.

 
 

My Role

I worked in a team to participate in client meetings, and to complete a Kano Analysis. I worked with one other designer to complete competitive audit. I created a user journey map, new feature ideas, prototype, and final report for the client individually.

 

Methods

  • Competitive Audit

  • User Journey Map

  • Rapid Prototyping

  • Kano Analysis

  • Clickable Prototype

  • Annotated Wireframes

 

Outcomes

Stakeholders were presented with annotated wireframes and an interactive prototype which provided a direction for moving the app forward.

 

Users


 
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Who are they?

Primary users: 

Gift givers wanting to send a quick and accessible gift to friends/family/colleagues

Recipients looking to more effectively manage gift cards

Sales/business people wanting to give gifts to employees and clients

Secondary users:

Businesses looking to grow their reach and acquire more customers

What do they value?

  • Showing appreciation and thoughtfulness through digital gift cards.

  • Supporting the success of local businesses.

 

 

Process

 

 

Creating the User Journey

 
 

Utilizing the existing information provided about users, I created a user journey map of a user using Giftbomb’s app for the first time. To create a relatable experience I introduced Tina, a user looking to buy her friend Jill a last minute birthday present.

 
 

Key opportunity areas were revealed through the map:

  1. Potential for discovery through features on the app that encourage sharing.

  2. Providing more upfront information and transparency about how the app works. For example, describing the steps of purchase and redemption in a more accessible location besides the FAQ. 

  3. Introducing methods to boost user’s confidence at the point of purchase.

  4. Incorporating tactics to gain meaningful reactions and feedback from recipients.

 
 

Rapidly Prototyping New Ideas

 
 

Rapidly prototyping ideas for Giftbomb helped to create a dialogue between ourselves and the stakeholders.

Ideas were digitized into low fidelity wireframes then posted with a short description of each feature. At a client meeting, Giftbomb’s leadership team discussed the business priority and expected development time for each of the suggested new features. These rankings were factored into creating a realistic development budget and deciding which features would be best to move forward with.

 
 
 
 

Analyzing Survey Results with a Kano Analysis

After the client meeting, 10 features were collectively selected to become part of a survey sent to Giftbomb’s existing users. Results were analyzed using a Kano Analysis. The method quantified survey results and created clear categorization for each of the 10 features involved.

 
 

Presenting Recommended Key Features

Findings were carefully considered to select 3 new recommended features to move forward with.

I prioritized features that aligned with the goals that Giftbomb presented to us, filled opportunity areas in the user journey map, and ranked highly in the Kano Analysis. These features were:

  1. Regifting and Paying it Forward

  2. Personalized Text Messages with a Text Preview

  3. About Page

Selected wireframes were prototyped and presented using high fidelity annotated wireframes.

 
 
 
 

A New and Improved User Journey

A new path on the existing user journey map was added to show the positive changes that implementing the recommended features would create. Wireframes were added to the bottom of the map to show where each feature had potential to fit into the user journey.

 
 
 
 

Lastly, wireframes were further developed by creating an interactive Prototype with Axure.

 
 

Moving Forward

Moving Forward, it is suggested that further prototyping and usability tests be conducted to further determine the value of the suggested features.